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7 days to die trader locations random gen
7 days to die trader locations random gen






7 days to die trader locations random gen

Smart: "Unusually clever", will try and avoid traps and turrets.Scatter drop: Raiders immediately attack via drop pod, which have gone "haywire" and will disperse throughout the map.Drop pods can go through constructed and thin rock roofs, but not overhead mountain. There is 40% to drop on an un roofed orbital trade beacon if one is present.

7 days to die trader locations random gen

Center drop: Raiders immediately attack via drop pod, centered on one of your colonists.They may assault the colony immediately, or stage for a time before launching their attack, giving you time to prepare. Assaults: Arrive at the edge of the map, either by walking or by drop pod.Tribal-level factions can't use drop pods, so are limited to assaults. Human raiders flee if enough of them have been downed or killed, or if enough damage to your colony has been done. Raiders will come and assault your colony, first attacking adult colonists that they can walk to, then animals and buildings. It is possible for multiple raids to happen at the same time, even of opposing factions. Randy Random simply treats a major threat as an event that's less likely to happen.Ĭommonly known as a raid, this event comes in several types. Their size depends on the raid points mechanic generally increasing in strength with wealth, colonist count, and difficulty.Ĭassandra Classic and Phoebe Chillax both treat major threats separately from other events they cycle between "OnDays" and "OffDays", where a certain amount of major events will occur during each OnDay cycle. They mostly consist of direct attacks to your colony. Major threats can appear from Base Builder difficulty onwards. 4.4.2 About: Getting advanced components.








7 days to die trader locations random gen